

Obviously things don't go well and someone gets kidnapped and its up to Max to wreak hell and get her back.

The story is different this time around, Max is still haunted by the memories of his murdered wife and and child, but this time he is protecting some rich family. As you travel through the slums of Sao Paulo you begin to see the insane amount of detail put into buildings and the environment around you. The animations, while although can't compare with Crysis 2 or God of War 3, are still pretty neat and clear. No character feels or sounds cheesy thanks to the animations and the talent of the cast members. Max Payne has a strong storyline supported by great animations and brilliant voice acting. I could keep comparing the game to its predecessors but I think you get my point. Another thing about the cutscenes in this game was that there were too much and control was taken away from the gamer a lot, yet the cutscenes were awesome and worth it.

Secondly, the comic-page cutscenes are gone as well to be replaced with motion scenes and I was a bit bothered as well by this because it was starting to feel less and less like the Max Payne we knew and loved. Firstly, while the previous games were set in the cold, dark, snowy nights of L.A., this game is set mostly in the blaring heat of Sao Paulo, Brazil and I didn't really appreciate it because it didn't feel like Max Payne anymore. Skip to 2012 and Rockstar release Max Payne 3, this time more different in many ways to its predecessors. Everything about them was awesome, like the never seen before bullet time, the cool looking comic-page cutscenes, and the amazing story and gameplay. Max Payne and Max Payne 2 were groundbreaking and innovative games that were released more than a decade or so ago.
