

Although, once used, they become blank for a century, there is nothing in these manuals that suggest they are unique or that they can't benefit a character multiple times.

The only ones worth considering here are the Tomes and Manuals which give +2 to the relevant ability but also increase the ability maximum by 2. There are several magic items that give permanent ability boosts.Even without magic items, Epic Boons can be used to continue to improve abilities to 30 (DMG 230), while the characters remain "20th level" characters.If abilities go above 20, where do they stop? I have chosen to disregard two possible ways in which characters can get ability scores over 20: I have assumed that ability scores max out at 20 unless a class feature says otherwise. Medium Armor Master - taken at Ranger 4, or at 1st level as a Variant Human.Minimum Stats (easily achievable at 1st level using the default array with any PH race): Using the Medium Armor build obviates the need for Heavy Armor Proficiency (which would require a feat or 1st level in Fighter or Paladin). We have a choice between a Heavy and a Medium Armor build. Bonus Questions: What's the lowest level at which I could achieve this?īecause this doesn't rely on crazy stats, it can be achieved at a fairly low level. If the Defender replaced the Staff of Power and chose not to hide behind 3/4 cover, the highest AC would be 45. Importantly for this question, hiding behind 3/4 cover pretty much means you are not attacking, and therefore cannot shift +3 to AC. The Defender is not in effect during any round you do not attack, including a surprise round or a round in which you Disengage or Dodge, and going max AC leaves no bonus for the attack roll. In hand it is always on and also has a +2 attack or spell DC bonus. I think most characters with the choice would choose the Staff of Power. +5: Shield (Wizard 1, reaction to being hit, active until your next turn)Ī note on the Defender: The Defender and Staff of Power are both weapons that can provide a significant AC boost.+4: Multiattack Defense (Ranger 7, triggered by getting hit, active for rest of attacking creature's turn).+2: Shield of Faith (Cleric 1 or Paladin 2, Concentration).+2: Potion of Speed (effect of Haste spell, no Concentration).Adding Combat Buffs - Consumable Magic Items and Spells: 35 NOTE: The Defender, because of the way it works, is considered (and rejected) as a Situational AC Boost. +2: Choose two out of Ring of Protection, Cloak of Protection, Ioun Stone - Protection.+2: Staff of Power (Wizard, Sorcerer, or Warlock 1).20: Unarmored Defense = 10 + 5 (20 DEX) + 5 (20 WIS)Īdding Magic Items with Ongoing Effects (Except ones that permanently raise ability scores): 31.15: Robe of the Archmagi (Wizard, Sorcerer, or Warlock 1).+3: 16 DEX or better and Medium Armor Master Feat.+1: Defense Fighting Style (Fighter 1 or Ranger 2 or Paladin 2).NOTE: Barbarian 20 precludes several options that require levels in other classes There are actually several ways to achieve this. Permanent AC with Magic Armor, no other Magic Items: 27 Under unusual circumstances, it is possible to get an AC of 49
